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PipeWire 1.6 Brings LDAC Support and 128-Channel Audio: What’s New?

Posted on February 21, 2026

PipeWire 1.6, released on July 20, 2023, introduces significant updates for Linux audio systems. This version adds support for LDAC decoding, a high-resolution audio format used in Bluetooth devices, and expands audio channel capabilities to 128 channels. These changes aim to improve audio quality, compatibility, and flexibility for developers and users.

PipeWire, an open-source framework for audio and video processing, has been gaining traction as a replacement for PulseAudio and JACK, offering better performance and integration with modern Linux distributions. The new features in 1.6 address long-standing limitations, making it a key update for audio professionals and enthusiasts. Let’s explore what these updates mean for Linux users and developers.

LDAC decoding is a major addition to PipeWire 1.6. LDAC is a proprietary audio codec developed by Sony, designed for high-fidelity Bluetooth audio transmission. It supports bitrates up to 990 kbps, far exceeding the 320 kbps limit of standard AAC or SBC codecs. This allows for clearer, more detailed sound when streaming audio from mobile devices to Bluetooth headphones or speakers. Previously, Linux users had to rely on third-party tools or proprietary drivers to access LDAC, but PipeWire 1.6 now integrates this support directly into its core architecture. This means users can enjoy high-quality Bluetooth audio without additional configuration or software. The implementation leverages existing libraries like libldac, ensuring compatibility with a wide range of hardware and software ecosystems.

The 128-channel audio support is another groundbreaking feature. While most consumer audio systems use stereo (2 channels) or 5.1 surround sound (6 channels), professional audio applications often require more channels for immersive experiences. PipeWire 1.6 now supports up to 128 audio channels, which is critical for applications like live sound mixing, virtual reality, and large-scale audio processing. This expansion allows developers to create more complex audio pipelines and enables hardware manufacturers to design devices that take advantage of multi-channel capabilities. For example, a 128-channel system could be used to simulate spatial audio in VR environments or manage audio for multi-room setups in professional studios. The implementation uses a redesigned internal architecture to handle the increased data throughput and latency requirements associated with high-channel counts.

Beyond these two major updates, PipeWire 1.6 includes several performance improvements and bug fixes. The audio routing engine has been optimized to reduce latency, making it more suitable for real-time applications like gaming and video conferencing. The integration with PipeWire’s existing modules, such as the JACK audio server and PulseAudio compatibility layer, has also been refined to ensure smoother transitions between different audio backends. Additionally, the new version improves support for hardware acceleration, allowing users to offload audio processing tasks to GPUs or specialized audio chips when available. This reduces CPU usage and improves system responsiveness, especially on devices with limited resources.

The release of PipeWire 1.6 is part of a broader trend toward more flexible and powerful audio frameworks in Linux. As hardware manufacturers continue to push the boundaries of audio quality and channel counts, software like PipeWire must evolve to keep up. The addition of LDAC decoding ensures that Linux remains competitive in the mobile and Bluetooth audio space, while 128-channel support positions it as a viable solution for professional audio workflows. These updates also align with the growing demand for open-source alternatives to proprietary audio systems, which have traditionally been limited in their flexibility and customization options.

For developers, PipeWire 1.6 provides new APIs and tools for building audio applications that leverage these features. The LDAC decoder can be accessed through the PipeWire API, allowing third-party applications to integrate high-resolution audio support without relying on external libraries. Similarly, the 128-channel architecture enables developers to create custom audio processing pipelines tailored to specific use cases. This level of customization is particularly valuable for audio engineers and software developers working on niche applications like immersive audio simulations or large-scale audio mixing.

End users will benefit from these updates through improved audio experiences across various use cases. Bluetooth audio quality will be noticeably better for those using LDAC-compatible devices, and users of high-channel audio systems will find more options for configuring and managing their setups. Additionally, the performance improvements in PipeWire 1.6 should make audio playback and recording more stable and efficient, reducing the likelihood of glitches or dropouts. For Linux distributions that have adopted PipeWire as their default audio framework, these updates will likely be included in upcoming releases, ensuring broader accessibility.

The transition to PipeWire as the primary audio framework for Linux is still ongoing, but the release of 1.6 marks a significant milestone. With its expanded feature set and improved performance, PipeWire is becoming a more attractive alternative to legacy systems like PulseAudio and JACK. As more hardware and software begin to support PipeWire’s capabilities, the ecosystem around it will continue to grow, making it a cornerstone of Linux audio development. For users looking to take advantage of the latest audio technologies, upgrading to PipeWire 1.6 is a clear step forward.

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